Beacon's
Beacon blocks can function as light sources, emitting a light level 15. Like other light sources, they will melt snow and ice. They cannot be pushed by pistons.[Java and Legacy Console editions only]
When "activated", beacon blocks provide two unique functions:
- An aesthetic landmark beam reaching into the sky, which can be visible from far away.
- Powers, which give players status effects within a certain range.
Activation[edit | edit source]
In order to activate a beacon, the beacon must adhere to the following requirements:
- Beacons require an unobstructed view of the sky, though bedrock and transparent blocks (including water, lava, slime, glass, enchanting table, and other beacon blocks) will not count as obstruction.
- The beacon is on top of a pyramid constructed from iron blocks, gold blocks, emerald blocks, and/or diamond blocks.
Pyramids[edit | edit source]
Pyramids are the structures required to activate beacons. There are four possible pyramid heights. The more levels a pyramid has, the more powers will be available to choose from, and the wider its affected vicinity will be. The type of mineral block used to build the pyramid is entirely cosmetic and has no functional effect. Several different block types can be mixed without affecting functionality. If the pyramid is damaged so that the beacon is deactivated, it will "remember" the powers it was set for, and will reactivate once the pyramid is repaired with no additional resource cost. This applies to piston-altered pyramids as well.
Multiple beacons can make use of the same specific mineral blocks below them. Combined pyramids do not need to be symmetrical. The image to the right shows a 6-beacon (2 by 3) pyramid. It requires a total of 244 mineral blocks, with a base layer of 10 by 11.
Beam[edit | edit source]
A beam appears from a beacon if the beacon is activated, extending from the beacon block up to Y=255. The beam is visible from roughly the same distance as a single ordinary stack of blocks. If a render distance of 16 chunks is set, the beam of light is visible from up to 255 blocks away.
The color of the beam may be changed by placing blocks of stained glass (or stained glass panes) anywhere above the beacon block. The beam will change colors according to the colors of glass placed above it: the first block will set the beam color, while each additional block will set the color by averaging the red, green, and blue components of the current beam color and the block color. The color values are the same as those for the corresponding dye. Oddly Enough, Beacon beams cannot go through most blocks, but can go through end portal blocks.
Powers[edit | edit source]
See also: Status effectOnce the beacon is emitting a beam, it can then be fed 1 iron ingot, 1 gold ingot, 1 emerald, or 1 diamond, in order to provide powers (status effects) to players who remain within a certain range. This is done through the beacon's GUI, which is displayed by pressing use while looking at the beacon block. The item used has no effect on the powers provided.
In the GUI, place the item to be fed in the empty slot shown, and choose a primary power by clicking one of the choices displayed. Beacons sitting atop 4-level pyramids will also display secondary power choices, one of which can be clicked to provide a second simultaneous boost. When the Done button (green check mark) is clicked, the item will be consumed and the power will be activated. To set a beacon to different powers, another gem/ingot must be consumed.
The five primary powers are:
Speed I: Increased movement speed.
Haste I: Increased mining and attack speed.
Resistance I: decreased nearly all incoming damage (2-level pyramid required).
Jump Boost I: Increased jumping distance and height (2-level pyramid required).
Strength I: Increased melee damage (3-level pyramid required).
Secondary powers are available with a 4-level pyramid:
Regeneration I: Regenerates health.- Increase the primary power to level II.
Every four seconds, the selected powers are applied with a duration of 9 seconds, plus 2 seconds per pyramid level, to all players in range. Thus, when powers are changed or a player travels outside the area-of-effect, the powers will persist for 5–9 seconds, or 13-17 seconds with a full pyramid.
Range[edit | edit source]
The beacon forms a squared affected area around itself, the size of which depends on the pyramid size. The affected area extends range
blocks (see the table below) from the beacon block horizontally and downward and range + 256
blocks above, except on console, where its vertical range is the same as its horizontal range.
The distance from the player to the beacon block does not affect the intensity of the status effect.
Data values[edit | edit source]
See also: Block entity formatA beacon has a block entity associated with it that holds additional data about the block. The beacon's block entity ID is beacon
.
Block entity data- Tags common to all block entities [show]
Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
Levels: The number of levels available from the pyramid.
Primary: The primary power selected, see Potion effects for IDs. 0 means none.
Secondary: The secondary power selected, see Potion effects for IDs. 0 means none.
Video[edit | edit source]
Achievements[edit | edit source]
BeaconatorCreate a full beaconBe within a 20×20×14 cuboid centered on the pyramid when the beacon block realizes it is fully powered.YesYesAltYes60GGoldThe BeaconatorAltAltYesAlt
Advancements[edit | edit source]
Bring Home the BeaconConstruct and place a BeaconWithering HeightsBe within a 20×20×14 cuboid centered on a beacon block when it realizes it has become powered.
minecraft:nether/create_beacon
How Did We Get Here?Have every effect applied at the same timeA Furious CocktailHave all of these 20 effects applied to you at the same time.
minecraft:nether/all_effects
BeaconatorBring a beacon to full powerBring Home the BeaconBe within a 20×20×14 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid.
minecraft:nether/create_full_beacon
History[edit | edit source]
PaymentItem
, stored the sacrifice item within the beacon's block entity data (until 15w49a).Beacons would no longer drop their contents when broken or when the interface is exited (until 15w49a).Beacons were made able to interact with hoppers (until 15w49a).15w47bEffect duration now increases with pyramid level (formerly was a constant 9 seconds).15w49aRemoved the PaymentItem
tag (introduced in 15w47a).Beacons once again drop their contents when broken or when the interface is exited (as they had before 15w47a).Beacons can no longer interact with hoppers (as they had since 15w47a).1.1116w32aChanged block entity ID from Beacon
to beacon
.Pocket Edition Alpha0.16.0build 4Added beacons, which are opaque.Legacy Console EditionTU19CU71.12Patch 1Added beacons.TU25CU141.17Beacon beams now change colors when shining through stained glass or stained glass panes.TU31CU191.22Patch 3Nerfed vertical range of beacon to match horizontal range.Issues[edit | edit source]
Issues relating to “Beacon” are maintained on the issue tracker. Report issues there.
Trivia[edit | edit source]
- The player can leave a resource in the beacon block without clicking "Done".
- The texture of the beacon is 16×16, but only renders the 10×10 area in the center.
- Beacon beams can't go through blocks, but can go through ender portal blocks.
Gallery[edit | edit source]
Pre-1.4[edit | edit source]
First image released by Jeb.