en 0.13.0 /give Potions

YaddItemInventory(par1int, par2int, par3int);
bl_setMobSkin(par1Object, par2String);
bl_spawnMob(par1double, par2double, par3double, par4int, par5String);
clientMessage(par1String);
explode(par1double, par2double, par3double, par4double, par5boolean);
getCarriedItem();
getLevel();
getPitch(par1Object);
getPlayerEnt();
getPlayerX();
getPlayerY();
getPlayerZ();
getTile(par1int, par2int, par3int);
getYaw(par1Object);
preventDefault();
print(par1String);
rideAnimal(par1Object, par2Object);
setNightMode(par1boolean);
setPosition(par1Object, par2double, par3double, par4double);
setPositionRelative(par1Object, par2double, par3double, par4double);
setRot(par1Object, par2double, par3double);
setTile(par1int, par2int, par3int, par4int, par5int);
setVelX(par1Object, par2double);
setVelY(par1Object, par2double);
setVelZ(par1Object, par2double);
spawnChicken(par1double, par2double, par3double, par4String);
spawnCow(par1double, par2double, par3double, par4String);
spawnPigZombie(par1double, par2double, par3double, par4int, par5String);

ModPE.dumpVtable(par1String, par2int);
ModPE.getBytesFromTexturePack(par1String);
ModPE.getMinecraftVersion();
ModPE.langEdit(par1String, par2String);
ModPE.leaveGame();
ModPE.log(par1String);
ModPE.openInputStreamFromTexturePack(par1String);
ModPE.overrideTexture(par1String, par2String);
ModPE.readData(par1String);
ModPE.removeData(par1String);
ModPE.resetFov();
ModPE.resetImages();
ModPE.saveData(par1String, par2String);
ModPE.selectLevel(par1String);
ModPE.setCamera(par1Object);
ModPE.setFoodItem(par1int, par2String, par3int, par4int, par5String, par6int);
ModPE.setFov(par1double);
ModPE.setGameSpeed(par1double);
ModPE.setGuiBlocks(par1String);
ModPE.setItem(par1int, par2String, par3int, par4String, par5int);
ModPE.setItems(par1String);
ModPE.setTerrain(par1String);
ModPE.showTipMessage(par1String);
ModPE.takeScreenshot(par1String);

Level.addParticle(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);
Level.biomeIdToName(par1int);
Level.destroyBlock(par1int, par2int, par3int, par4boolean);
Level.dropItem(par1double, par2double, par3double, par4double, par5int, par6int, par7int);
Level.explode(par1double, par2double, par3double, par4double, par5boolean);
Level.getAddress();
Level.getBiome(par1int, par2int);
Level.getBiomeName(par1int, par2int);
Level.getBrightness(par1int, par2int, par3int);
Level.getChestSlot(par1int, par2int, par3int, par4int);
Level.getChestSlotCount(par1int, par2int, par3int, par4int);
Level.getChestSlotData(par1int, par2int, par3int, par4int);
Level.getData(par1int, par2int, par3int);
Level.getFurnaceSlot(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotCount(par1int, par2int, par3int, par4int);
Level.getFurnaceSlotData(par1int, par2int, par3int, par4int);
Level.getGameMode();
Level.getGrassColor(par1int, par2int);
Level.getLightningLevel();
Level.getRainLevel();
Level.getSignText(par1int, par2int, par3int, par4int);
Level.getSpawnerEntityType(par1int, par2int, par3int);
Level.getTile(par1int, par2int, par3int);
Level.getTime();
Level.getWorldDir();
Level.getWorldName();
Level.playSound(par1double, par2double, par3double, par4String, par5double, par6double);
Level.playSoundEnt(par1Object, par2String, par3double, par4double);
Level.setChestSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setFurnaceSlot(par1int, par2int, par3int, par4int, par5int, par6int, par7int);
Level.setGameMode(par1int);
Level.setGrassColor(par1int, par2int, par3int);
Level.setLightningLevel(par1double);
Level.setNightMode(par1boolean);
Level.setRainLevel(par1double);
Level.setSignText(par1int, par2int, par3int, par4int, par5String);
Level.setSpawn(par1int, par2int, par3int);
Level.setSpawnerEntityType(par1int, par2int, par3int, par4int);
Level.setTile(par1int, par2int, par3int, par4int, par5int);
Level.setTime(par1int);
Level.spawnChicken(par1double, par2double, par3double, par4String);
Level.spawnCow(par1double, par2double, par3double, par4String);
Level.spawnMob(par1double, par2double, par3double, par4int, par5String);

Player.addExp(par1int);
Player.addItemCreativeInv(par1int, par2int, par3int);
Player.addItemInventory(par1int, par2int, par3int);
Player.canFly();
Player.clearInventorySlot(par1int);
Player.getArmorSlot(par1int);
Player.getArmorSlotDamage(par1int);
Player.getCarriedItem();
Player.getCarriedItemCount();
Player.getCarriedItemData();
Player.getDimension();
Player.getEntity();
Player.getExhaustion();
Player.getExp();
Player.getHunger();
Player.getInventorySlot(par1int);
Player.getInventorySlotCount(par1int);
Player.getInventorySlotData(par1int);
Player.getLevel();
Player.getName(par1Object);
Player.getPointedBlockData();
Player.getPointedBlockId();
Player.getPointedBlockSide();
Player.getPointedBlockX();
Player.getPointedBlockY();
Player.getPointedBlockZ();
Player.getPointedEntity();
Player.getSaturation();
Player.getSelectedSlotId();
Player.getX();
Player.getY();
Player.getZ();
Player.isFlying();
Player.isPlayer(par1Object);
Player.setArmorSlot(par1int, par2int, par3int);
Player.setCanFly(par1boolean);
Player.setExhaustion(par1double);
Player.setExp(par1double);
Player.setFlying(par1boolean);
Player.setHealth(par1int);
Player.setHunger(par1double);
Player.setLevel(par1int);
Player.setSaturation(par1double);
Player.setSelectedSlotId(par1int);

Entity.addEffect(par1Object, par2int, par3int, par4int, par5boolean, par6boolean);
Entity.getAll();
Entity.getAnimalAge(par1Object);
Entity.getArmor(par1Object, par2int);
Entity.getArmorDamage(par1Object, par2int);
Entity.getEntityTypeId(par1Object);
Entity.getHealth(par1Object);
Entity.getItemEntityCount(par1Object);
Entity.getItemEntityData(par1Object);
Entity.getItemEntityId(par1Object);
Entity.getMobSkin(par1Object);
Entity.getNameTag(par1Object);
Entity.getPitch(par1Object);
Entity.getRenderType(par1Object);
Entity.getRider(par1Object);
Entity.getRiding(par1Object);
Entity.getUniqueId(par1Object);
Entity.getVelX(par1Object);
Entity.getVelY(par1Object);
Entity.getVelZ(par1Object);
Entity.getX(par1Object);
Entity.getY(par1Object);
Entity.getYaw(par1Object);
Entity.getZ(par1Object);
Entity.isSneaking(par1Object);
Entity.remove(par1Object);
Entity.removeAllEffects(par1Object);
Entity.removeEffect(par1Object, par2int);
Entity.rideAnimal(par1Object, par2Object);
Entity.setAnimalAge(par1Object, par2int);
Entity.setArmor(par1Object, par2int, par3int, par4int);
Entity.setCape(par1Object, par2String);
Entity.setCarriedItem(par1Object, par2int, par3int, par4int);
Entity.setCollisionSize(par1Object, par2double, par3double);
Entity.setFireTicks(par1Object, par2int);
Entity.setHealth(par1Object, par2int);
Entity.setMaxHealth(par1Object, par2int);
Entity.setMobSkin(par1Object, par2String);
Entity.setNameTag(par1Object, par2String);
Entity.setPosition(par1Object, par2double, par3double, par4double);
Entity.setPositionRelative(par1Object, par2double, par3double, par4double);
Entity.setRenderType(par1Object, par2int);
Entity.setRot(par1Object, par2double, par3double);
Entity.setSneaking(par1Object, par2boolean);
Entity.setVelX(par1Object, par2double);
Entity.setVelY(par1Object, par2double);
Entity.setVelZ(par1Object, par2double);
Entity.spawnMob(par1double, par2double, par3double, par4int, par5String);

Item.addCraftRecipe(par1int, par2int, par3int, par4Scriptable);
Item.addFurnaceRecipe(par1int, par2int, par3int);
Item.addShapedRecipe(par1int, par2int, par3int, par4Scriptable, par5Scriptable);
Item.defineArmor(par1int, par2String, par3int, par4String, par5String, par6int, par7int, par8int);
Item.getName(par1int, par2int, par3boolean);
Item.isValidItem(par1int);
Item.setCategory(par1int, par2int);
Item.setHandEquipped(par1int, par2boolean);
Item.setMaxDamage(par1int, par2int);

Block.defineBlock(par1int, par2String, par3Object, par4Object, par5Object, par6Object);
Block.getAllBlockIds();
Block.getRenderType(par1int);
Block.setColor(par1int, par2Scriptable);
Block.setDestroyTime(par1int, par2double);
Block.setExplosionResistance(par1int, par2double);
Block.setLightLevel(par1int, par2int);
Block.setLightOpacity(par1int, par2int);
Block.setRenderLayer(par1int, par2int);
Block.setRenderType(par1int, par2int);
Block.setShape(par1int, par2double, par3double, par4double, par5double, par6double, par7double, par8int);

Server.getAddress();
Server.getAllPlayerNames();
Server.getAllPlayers();
Server.getPort();
Server.joinServer(par1String, par2int);
Server.sendChat(par1String);

function attackHook(attacker, victim)
function chatHook(str)
function destroyBlock(x, y, z, side)
function eatHook(hearts, saturationRatio)
function entityAddedHook(entity)
function entityRemovedHook(entity)
function explodeHook(entity, x, y, z, power, onFire)
function serverMessageReceiveHook(str)
function chatReceiveHook(str, sender)
function leaveGame()
function deathHook(attacker, victim)
function selectLevelHook()
function newLevel()
function startDestroyBlock(x, y, z, side)
function modTick()
function useItem(x, y, z, itemid, blockid, side, itemDamage, blockDamage)

ChatColor.AQUA;
ChatColor.BEGIN;
ChatColor.BLACK;
ChatColor.BLUE;
ChatColor.BOLD;
ChatColor.DARK_AQUA;
ChatColor.DARK_BLUE;
ChatColor.DARK_GRAY;
ChatColor.DARK_GREEN;
ChatColor.DARK_PURPLE;
ChatColor.DARK_RED;
ChatColor.GOLD;
ChatColor.GRAY;
ChatColor.GREEN;
ChatColor.LIGHT_PURPLE;
ChatColor.RED;
ChatColor.RESET;
ChatColor.WHITE;
ChatColor.YELLOW;

ItemCategory.DECORATION;
ItemCategory.FOOD;
ItemCategory.INTERNAL;
ItemCategory.MATERIAL;
ItemCategory.TOOL;

ParticleType.angryVillager;
ParticleType.bubble;
ParticleType.cloud;
ParticleType.crit;
ParticleType.dripLava;
ParticleType.dripWater;
ParticleType.enchantmenttable;
ParticleType.fallingDust;
ParticleType.flame;
ParticleType.happyVillager;
ParticleType.heart;
ParticleType.hugeexplosion;
ParticleType.hugeexplosionSeed;
ParticleType.ink;
ParticleType.itemBreak;
ParticleType.largeexplode;
ParticleType.lava;
ParticleType.mobFlame;
ParticleType.portal;
ParticleType.rainSplash;
ParticleType.redstone;
ParticleType.slime;
ParticleType.smoke;
ParticleType.smoke2;
ParticleType.snowballpoof;
ParticleType.spell;
ParticleType.spell2;
ParticleType.spell3;
ParticleType.splash;
ParticleType.suspendedTown;
ParticleType.terrain;
ParticleType.waterWake;

EntityType.ARROW;
EntityType.BAT;
EntityType.BLAZE;
EntityType.BOAT;
EntityType.CAVE_SPIDER;
EntityType.CHICKEN;
EntityType.COW;
EntityType.CREEPER;
EntityType.EGG;
EntityType.ENDERMAN;
EntityType.EXPERIENCE_ORB;
EntityType.EXPERIENCE_POTION;
EntityType.FALLING_BLOCK;
EntityType.FIREBALL;
EntityType.FISHING_HOOK;
EntityType.GHAST;
EntityType.IRON_GOLEM;
EntityType.ITEM;
EntityType.LAVA_SLIME;
EntityType.LIGHTNING_BOLT;
EntityType.MINECART;
EntityType.MUSHROOM_COW;
EntityType.OCELOT;
EntityType.PAINTING;
EntityType.PIG;
EntityType.PIG_ZOMBIE;
EntityType.PLAYER;
EntityType.PRIMED_TNT;
EntityType.RABBIT;
EntityType.SHEEP;
EntityType.SILVERFISH;
EntityType.SKELETON;
EntityType.SLIME;
EntityType.SMALL_FIREBALL;
EntityType.SNOWBALL;
EntityType.SNOW_GOLEM;
EntityType.SPIDER;
EntityType.SQUID;
EntityType.THROWN_POTION;
EntityType.VILLAGER;
EntityType.WOLF;
EntityType.ZOMBIE;
EntityType.ZOMBIE_VILLAGER;

EntityRenderType.arrow;
EntityRenderType.bat;
EntityRenderType.blaze;
EntityRenderType.boat;
EntityRenderType.chicken;
EntityRenderType.cow;
EntityRenderType.creeper;
EntityRenderType.egg;
EntityRenderType.enderman;
EntityRenderType.expPotion;
EntityRenderType.experienceOrb;
EntityRenderType.fallingTile;
EntityRenderType.fireball;
EntityRenderType.fishHook;
EntityRenderType.ghast;
EntityRenderType.human;
EntityRenderType.ironGolem;
EntityRenderType.item;
EntityRenderType.lavaSlime;
EntityRenderType.lightningBolt;
EntityRenderType.minecart;
EntityRenderType.mushroomCow;
EntityRenderType.ocelot;
EntityRenderType.pig;
EntityRenderType.player;
EntityRenderType.player2;
EntityRenderType.sheep;
EntityRenderType.silverfish;
EntityRenderType.skeleton;
EntityRenderType.slime;
EntityRenderType.smallFireball;
EntityRenderType.snowGolem;
EntityRenderType.snowball;
EntityRenderType.spider;
EntityRenderType.squid;
EntityRenderType.thrownPotion;
EntityRenderType.tnt;
EntityRenderType.unknown1;
EntityRenderType.villager;
EntityRenderType.villagerZombie;
EntityRenderType.wolf;
EntityRenderType.zombie;
EntityRenderType.zombiePigman;

ArmorType.boots;
ArmorType.chestplate;
ArmorType.helmet;
ArmorType.legg

ou can fight mobs in the night and never die so awsome

The command

Note: Minify the command to avoid issues :)


Created: Sat, 28 Nov 2015 22:20:26, Updated: Fri, 21 Apr 2017 09:40:41, Views: 59

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