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Variants


Utilize the Unreal Editor's Variant Management UI to activate and manage Variants in your project. First, ensure you have the Variant Manager plugin activated to enable this UI. Once you've activated the Variant Manager plugin, you will see the Variant Management panel. It is divided into four columns. The left-hand column contains a list with Actors. To bind an Actor to a Variant, simply drag the Actor to the Variant on the left column. To debind an Actor click it with a right-click in the list and choose Unbind from the context menu.

The Values panel is located in the right-hand column. If you click on a property, you'll see the value that was saved. You can also save the current value by pressing the right-hand button. Variant will update the value captured and store the updated value for the property. The value will not change in the Level Viewport, but it will be saved to your project. When the Variant is activated the Variant will be able call the functions available to the bound Actor.

The Variant Manager can capture properties that Blueprints expose, unlike the previous Variant Manager. These properties can be automatically linked to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is set to on the property's value is captured, it will be identical to the Variant's value. If the Variant is off, the property's captured value won't be updated.

You'll also check the constraints of the Variant you're currently working on in the Values panel. For instance, if your current Variant is set to 150% BOM, you'll see that the car's model also has 150% BOM. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.

Variants, like other components in Unreal can be edited and added to your project. Once you've created the Variant and bind it to an Actor You can utilize the Variant Manager to activate the Variant and modify the properties of the Actor. If you're designing an interface, you can use thumbnail images to show the various Variants you're working with.

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