Looking Into The Future What Is The Counter Strike New Industry Look Like In 10 Years?
Counter Strike New Revealed
Valve finally announced Counter Strike New after weeks of speculation. It's an update to CS:GO that will bring the game onto the Source 2 engine and make some significant visual changes.
It also brings sub-tick server updates and responsive smoke grenades. It's made a lot armchair gamers crazy however, it appears to be an upgrade for the average player.
Smokes
Counter Strike New is getting a major update that will completely change the way smokes are used in the game. The new changes are being referred to as responsive smokes and will be a significant game changer. Smokes will expand to fill in spaces and move across the map in a variety of ways. They will also respond to the lighting in the game, which makes their appearance more appealing and realistic. In addition to these new features, smokes will be capable of interfacing with gameplay events, which will open up new tactical possibilities. For example, bullets will cause smoke to temporarily make clear sightlines, while Hex grenade explosions will disperse smoke obstruction.
The most significant change to smokes is that they'll be a more dynamic part of the game. Smokes in previous versions were a fixed shape and was limited in the distance they could be pushed and how much vision it blocked. The smokes are now able to expand to fill the space they are within and hinder the player's vision when they are within it. This is a significant change that will increase the speed of play and provide both teams with the same view.
In
cs2 cases to this smokes are now able to react to the surroundings as well as weaponry and lighting in the world. This will make the smoke feel more realistic and allow players to utilize it in various ways to gain an advantage over their opponents. This will be especially useful in the chaotic matches that will happen on every map.
Smokes will also no longer be one-way which was a major issue in CSGO and allowed players to see their opponents' locations behind the smoke. Twistzz, a popular CS:GO professional, says the new system is a major improvement for players in competitive CS2 and makes it more fair for both teams.
Other minor changes include adjusting the position of smoke particles in order to minimize seeing through edges and changing the smoke overlay visuals to match their camera's position. The expiration of smokes was updated to match the visuals displayed on screen.
Loadouts
CS:GO players can now customize their weapon selection prior to the start of each match. The new loadout system lets the players to choose weapons that suit their playstyles and team's strategies. The new system also brings new tactical depth to the game, because players must balance power and utility.
In addition to the new loadouts In addition to the new loadouts CS: GO update includes many other improvements and modifications. The buy menu was completely redesigned. The old buy wheel has been replaced by an adjustable grid that displays all options for purchase simultaneously. The grid has been populated with five pistols as well as five "mid-tier" weapons like shotguns and submachine guns, and five rifles and carbines.
The new system will be easy to use and will give players greater control over their weapon choice. It will let them select the weapon that best suits their style of play and team tactics the best, aswell being able to experiment with different combinations. It also allows players to test their abilities against other players' loadouts, and see how they compare.
Many players have praised the increased flexibility while others have criticised it for straying from the essence of Counter-Strike. They also expressed concern about how it could affect agents' skins and loadouts specific to the map that are based on visibility.
Despite these concerns however, it is important to keep in mind that the new loadout system is still in its infancy, and will undergo more thorough testing over the next few months. It is possible that some of these issues will be addressed in future updates, therefore it is essential to keep an eye on the site for more details.
In addition to the brand new CS: GO features, the latest update also includes Workshop Tools that can be enabled in the game's settings menu. They enable community contributors to design weapons' finishes, stickers and maps. The update will also live ban players who break VAC rules during matches.
The new CS: GO update is set to release later this summer. Players can now look over the complete list of features and updates by visiting the official CS: GO site.
Sub-Tick Updates

The world of Counter-Strike is updated by the server in discrete increments of time called ticks. The smallest gap between a tick's time and the mouse click of a player could affect the accuracy of a shot, and Valve is working hard to ensure that CS: GO feels fluid and responsive. A new video highlights the biggest improvements to the game, which is also known as sub tick updates.
Rather than an update of 64 ticks every millisecond, CS: Go will now be able to make use of sub-ticks (or as Valve calls them, "micro-ticks") to communicate with the server. Each of these small increments of time will be recorded by the client and sent to the server, which will send back the latest game state to players. The servers will now know the exact moment you fired your shot, jumped, peeked, and other inputs.
The video doesn't provide all the information. However, it does explain that each piece of data sent by the client has a timestamp and that the server will gather all the information in chronological order from all players prior to sending it back. According to the video the CS: GO server will now be able to send more than twice the information as a 64-tick server.
This means that even when the tick rate of the game increased to 128 Hz, the game can still handle your commands instantly. The micro-tick updates also reduce the time it takes to input by making sure that the server responds to your actions without any glitches or delays.
It's evident that this is just the start of the technical enhancements Valve is making to the game. The company uses particles and dynamic smoke to improve how smoke interacts with its surroundings. It's also upgrading all maps with high-resolution lighting, textures and models. All CS weapons and cosmetics will also get a makeover using Source 2 tools and features.
Maps
The next update for Counter Strike New brings new maps as well as some classics that have been updated with facelifts. These updates are being tested in an unspecified beta. The first set of maps comprises touchstone and upgrade maps that won't see major changes to gameplay, whereas others have been revamped or rebuilt using the latest Source 2 tools.
Overpass is one of the maps that has been reworked in order to make use of the new engine's unified illumination system. The map's eerie underpass has been filled with light which makes the area more spacious and less crowded. In addition smoke grenades now expand dynamically to fill spaces and interact with the new light.
Italy is another map that has been overhauled. Its lighting, texture, and structure have all been significantly improved. The new version is more balanced as opposed to its predecessor, which was heavily CT oriented. In the future, fans can anticipate seeing classics like Aztec and Militia redesigned.
These maps won't be added to the map pool for competitive play, even though they are still playable. Train is an exception, as it has been removed from Active Duty but will still be played in tournaments. Valve has not yet confirmed whether the other maps taken from the pool will be reinstated.
One of the more controversial updates is one designed by Helsingin Sanomat, Finland's national newspaper. The news organization has been vocal in its criticism of Russia's actions in Ukraine, and the map draws inspiration from the city devastated by war, Donetsk. The map is titled de_voyna and includes a variety of references to the conflict.
The developer will release a set of Source 2 Tools for map makers in the near future. This will include features such as improved lighting and character reading, as well a physically-based rendering system which creates realistic materials and textures. It will also make real-world objects like doors and windows, simpler to implement. The update is set to be released sometime in the summer.