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Variants

Manage and activate Variants in your project using the Unreal Editor's Variant Manager UI. To enable this UI, you have first turn on the Variant Manager plugin enabled. After you have activated the Variant Manager plugin and you'll see the Variant Management panel. It is divided into four columns. The left-hand column has the list of actors. To bind an Actor to a Variant, simply drag the Actor to the Variant in the left column. To remove an Actor click on it in the list then select Unbind within the context menu.

The Values panel is located in the right-hand column. If you click on a property, you'll see its value saved. You can also record the current value by pressing the right-hand side button. If you change the value the Variant will update the recorded value and store the new value for that property. This will not affect the value in the Level Viewport, but it will be saved in your project. When the Variant is activated the Variant will be able to call the functions available to the bound Actor.


The Variant Manager can capture the properties that Blueprints expose unlike the previous Variant Manager. These properties are then automatically bound to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is active the property's value of capture will be the same as the value of the Variant. If the Variant is off, the property's recorded value won't be updated.

You'll also be able look at the constraints for the Variant you're currently working on in the Values panel. For instance, if you're current Variant is set to 150 BOM, you'll find that the car's model has 150 percent BOM. You can use this information in your user interfaces. You can also switch between different trim options of the Variant.

Variants, just like other components in Unreal can be edited and added into your project. Once you've created the Variant and linked it to an Actor it is possible to use the Variant Manager to activate the Variant and modify the Actor's properties. If you're creating an interface using thumbnail images to display the various Variants you're working with.

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