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How to Enable a Demo Slot
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Variants
Activate and manage Variants in your project with the help of the Unreal Editor's Variant Manager UI. To enable this UI, you need to first have the Variant Manager Plugin installed. Once you have activated the Variant Manager plugin and you'll see the Variant Management panel. It is divided into four columns. In the left column, you'll find a list of Actors. Drag the Actor to the Variant in left-hand column and bind it. To remove an Actor simply right-click it in the list and choose Unbind from the context menu.
On the right-hand column, you'll see the Values panel. Click on a property and you'll be able to see its saved value. You can also record the current value by pressing the right-hand side button. When you change the value the Variant will update the recorded value and save the updated value for that property. The value will not change in the Level Viewport, but it will be saved in your project. If the Variant is activated the Variant will have the ability to access the functions accessible to the bound Actor.
The Variant Manager is able to capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties are then automatically bound to Actors. You can also associate the properties of your Actors to Variants. If the Variant is active the property's captured value will be the same as that of the Variant. If the Variant is off, the property's recorded value won't be updated.
In the Values panel, you'll also see the constraints of the Variant that you're currently working on. If your Variant is set at 150 percent BOM, as an example you'll notice that the car's model has been set to 150 percent. You can incorporate this information in your user interfaces. You can also switch between the various trim options available to the Variant.
Like other components in Unreal, Variants can be edited and then added to your project. Once you've created the Variant, and then bind it to an Actor, you can utilize the Variant Manager to activate the Variant as well as modify the properties of the actor. To display the Variants within your interface, you can use thumbnail images.