The 10 Scariest Things About Counter Strike New
Counter Strike New Revealed
After weeks of rumors, Valve has finally revealed Counter Strike new. It's a major update for CS:GO that will be bringing it on the Source 2 engine.
It also brings sub-tick server updates and responsive smoke grenades. It's got plenty of gamers who are a bit naive but it looks like a huge upgrade for the regular player.
Smokes
Counter Strike New is getting an overhaul that will fundamentally alter the way smokes are used in the game. These changes, dubbed responsive smokes, will be a game changer. Smokes will now expand to fill in spaces naturally and then move around objects on the map. They will also respond to the lighting in the games, making them appear more real. In addition to these new features, smokes are now be capable of interacting with game events that will provide new tactical possibilities. Bullets, for example, will push smoke to temporarily clear the sightlines. Hex grenade blasts can also disperse smoke obstruction.
The biggest change to smokes is that they will now be a more dynamic element of the game. In previous iterations, smokes were a fixed form that was limited in the distance they could go and the amount of vision it blocked. The new smokes will fill the space they are located and make it harder for players to see vision when they are there. This is a significant improvement that will make the game more exciting and will give both teams the same visibility.
Additionally smokes are now able to react to the surroundings weapons, lighting, and environment in the world. This makes the smoke appear more realistic and allow players to use it in different ways to gain an advantage over their opponents. This is particularly beneficial during the chaotic 5v5 battles that are likely to occur on every map.
Smokes will no longer be one-way that was a major issue in CSGO and allowed players to view their opponents' positions from behind the smoke. Twistzz is a well-known CS:GO pro, says that the new system is a major improvement for competitive CS2 and will make it more fair for both teams.
Other minor improvements include adjusting the vertical position of smoke particles in order to minimize the possibility of seeing through edges, and also updating the smoke overlay visuals to match their camera's position. The expiration time of smokes was updated to be more in with the visuals of how they fade on the screen.
Loadouts
The players of CS:GO are able to customize their weapon choice before the start of every game. The new loadout system allows players to choose the weapons that best suit their playstyle and team strategy. The new system adds depth to the game, as players must find a balance between the power of their weapons and their utility.
In addition to the new loadouts In addition to the new loadouts CS: GO update includes several other improvements and changes. The buy menu was completely redesigned. The old buy wheel was replaced with a grid that can be customized to show all purchase options simultaneously. The grid is populated with five pistols, as well as five "mid-tier weapons" such a submachine guns, shotguns, and rifles.
The new system is easy to use, and will give players more control over their weapon selection. It will allow them to select the weapon that best suits their playstyle and team strategy the best, as well to experiment with various combinations. It also allows them to test out their skills against other players' loadouts and see how they stack up.
Many players have praised the added flexibility while others have criticised the change for departing from the core essence Counter-Strike. There have been concerns about how it could affect loadouts specific to maps and skins of agents that are based on visibility.
Despite these criticisms, the new loadout system will be tested in greater detail in the coming months. Certain of these issues may be addressed in future updates. It is essential to stay informed for more information.
Workshop Tools are included in the update and can be enabled via the settings menu. This allows community contributors to design weapons finishes and stickers as also maps. Additionally the update will live ban players who break the VAC rules during games.
The latest CS GO update will be released in the coming summer. Players can now look over the complete list of features and upgrades by visiting the official CS: GO site.
Sub-Tick Updates
The server updates the world of Counter-Strike in small intervals of time, referred to as ticks. Valve is determined to ensure that CS: GO is responsive and smooth. Even the tiniest delay can impact the accuracy of a shot. A new video shows one of the game's most significant improvements under the hood, referred to as sub-tick updates.
Instead of a 64-tick update every millisecond CS:GO can now use sub-ticks, or as Valve calls it, "micro ticks", to communicate with servers.
case opening will take note of each of tiny increments and then send them to the server. The server will then transmit the updated game's state back to players. The servers will know exactly when you fired a shot, jumped, or peeked.
While a minute-long video is not enough to fully explain everything, the video explains that each piece of information sent by clients has a time stamp. The server will gather all information from all players in chronological order prior to sending it back. According to the video, a CS: GO server will now be able to transmit up to twice as much data as a 64-tick servers.

This means that even the tick rate of the game is increased to 128 Hz, it will still be able to handle your commands instantly. The micro-tick updates also reduce the time it takes to input by making sure that the server reacts to your actions without any glitches or delays.
This is clearly only the beginning of the technical enhancements Valve is making to the game. The company employs dynamic smoke and particles to improve the way smoke interacts with the environment. It's upgrading all maps with high-resolution lighting, textures, and models. All CS weapons and cosmetics will also get a makeover using Source 2 tools and features.
Maps
The next update for Counter Strike New brings new maps and a few classics with facelifts. The updates are currently being tested in a limited-test beta. The first set includes an upgrade and touchstone map which will not undergo major changes to gameplay, whereas other maps have been renovated or redesigned using the new Source 2 Tools.
Among these, Overpass has been revamped to make use of the new engine's unison lighting system. The underpass on the map's dark and eerie scene has been filled with daylight and makes the area spacious and less crowded. Smoke grenades now expand dynamically in order to fill in spaces, and interact with light.
Italy is a different map that has been reworked. Its lighting, texture and structure have been greatly improved. The new version is more balanced than the predecessor which was heavily CT-oriented. Fans can anticipate a few more classics, such as Aztec and Militia which will be updated in the near future.
These maps won't be added to the competitive map pool despite the fact that they are still playable. Train is the only exception since it was removed from Active Duty but will still be played in tournaments. Valve hasn't yet confirmed whether the other maps that were removed will be returned to the pool.
One of the most controversial updates is one designed by Helsingin Sanomat, Finland's national newspaper. The newspaper has been vocal in its criticism of Russia's actions against Ukraine. The map is based on the war-ravaged Donetsk. The map is dubbed de_voyna, and it contains a number of references to the conflict.
The developer will release a set Source 2 Tools for map makers in the future. This will include features such as improved lighting and reading of characters, as well as a physically-based rendering system which creates realistic materials and textures. It will also help in the implementation of real-world objects, like windows and doors. The update will be available in the summer of this year.