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Variants

Utilize the Unreal Editor's Variant Management UI to activate and manage Variants within your project. To enable this UI, it is necessary to first have the Variant Manager Plugin enabled. Once you've enabled the Variant Manager Plugin you will be able to see the Variant Management panel. It is divided into four columns. In the left column, you'll find a list of Actors. Drag the Actor to the Variant in the left-hand column to bind it. To debind an Actor, right-click it in the list and select Unbind from the context menu.

In the column to the right, you'll find the Values panel. Click on a property to see its saved value. You can also save the current value by clicking the right-hand icon. When you alter the value the Variant will update the recorded value and store the new value for the property. This will not affect the value in the Level Viewport, but it will be saved to your project. The Variant will then be able to call the functions provided by the bound Actor when the Variant activates.

In contrast to the previous Variant Manager The Variant Manager can record properties that are revealed by Blueprints. These properties are then automatically bound to Actors. You can also tie your Actors' properties to Variants. If the Variant is active the property's value of capture will be in line with that of the Variant. If the Variant is off the property's captured values won't get updated.

You'll also be able see the constraints for the Variant that you are currently working on in the Values panel. For instance, if you're current Variant is set to 150% BOM, you'll see that the car's model is also 150 percent BOM. This information can be used in your user interfaces. You can also switch between different trim options of the Variant.

Variants, as with other components in Unreal can be edited and added to your project. Once you have created the Variant, bound it to an Actor and save it. the Variant Manager can be used to activate the Variant, or to modify the Actor's properties. To display the Variants in your interface you can use thumbnail pictures.

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