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Variants
Use the Unreal Editor's Variant Management UI to enable and manage Variants in your project. First, ensure you have the Variant Manager plugin enabled to enable this UI. Once you've activated the Variant Manager plugin it will display the Variant Management panel. It is divided into four columns. On the left-hand column you'll find a list of Actors. Drag the Actor to the Variant in left-hand column and bind it. To unbind an Actor simply right-click it in the list and select Unbind from the context menu.

In the column to the right, you'll see the Values panel. If you click on a property, you'll see the value that was saved. You can also save the current value by pressing the right-hand side button. Variant will update the value captured and store the updated value for the property. It won't alter the value in the Level Viewport, but it will be saved in your project. When the Variant activates, the Variant will be able to call the functions available to the bound Actor.
Contrary to the previous Variant Manager The Variant Manager can capture properties that are exposed by Blueprints. These properties can be automatically linked to Actors. You can also bind the properties of your Actors to Variants. If the Variant is set to on the property's captured value will be matched to the Variant's. If the Variant is off, the property's recorded value won't be updated.
In the Values panel you'll also see the limitations of the Variant you're currently working on. For example, if your current Variant is set to 150 BOM, you'll find that the car's model is 150 percent BOM. This information can be used in your user interfaces. You can also switch between the various trim options available to the Variant.
As with other components of Unreal, Variants can be edited and then added to your project. After you've created the Variant, bind it to an Actor and saved it the Variant Manager can be used to activate the Variant or change the properties of the Actor. To display the Variants within your interface you can use thumbnail images.