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Variants

Actively manage Variants in your project with the help of the Unreal Editor's Variant Manager UI. To enable this UI, you'll need first turn on the Variant Manager Plugin installed. Once you do, you'll be able to see the Variant Manager panel which is divided into four columns. The left-hand column contains the list of actors. Drag the Actor to the Variant in left-hand column to bind it. To debind an Actor click it in the list then select Unbind within the context menu.

The Values panel is located in the right-hand column. If holmestrail click on a property you'll be able to see its saved value. The right-hand button allows you to save the current value. When you alter the value the Variant will update the captured value and save the new value for the property. The Level Viewport value won't be affected however, the project will be saved. The Variant will then be able call the functions exposed by the bound Actor when the Variant is activated.

Contrary to the previous Variant Manager however, the Variant Manager can be able to capture properties that are revealed by Blueprints. These properties can then be automatically linked to Actors. It is also possible to bind the properties of your Actors to Variants. If the Variant is active the property's capture value will be identical to the value of the Variant. If the Variant is off the property's captured values won't be updated.

In the Values panel, you'll also be able to see the constraints of the Variant you're currently working on. For instance, if your current Variant is set to 150 percent BOM, you'll be able to see that the car's model also has 150% BOM. You can incorporate this information in your user interfaces. You can also toggle between the various trim options of the Variant.

Variants, like other components in Unreal can be edited and integrated into your project. Once you've created the Variant, bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant, or to modify the Actor's properties. To display the Variants in your interface you can make use of thumbnail images.

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