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Variants

Utilize the Unreal Editor's Variant Management UI in order to activate and manage Variants within your project. First, ensure that you have the Variant Manager plugin turned on to enable this UI. Once you've done that you'll be able to see the Variant Manager panel which is divided into four columns. In the left column, you'll find a list of Actors. Drag the Actor to the Variant in left-hand column to bind it. To unbind an Actor you must right-click on it in the list and choose Unbind from the context menu.

In the column to the right, you'll see the Values tab. Click on a property and you'll be able to see its saved value. You can also record the current value by pressing the right-hand icon. When you change the value the Variant will update the captured value and record the new value for the property. The Level Viewport value won't be affected, but the project will be saved. The Variant will then be able call the functions that are exposed by the bound Actor when the Variant activates.

Unlike the previous Variant Manager however, the Variant Manager can record properties that are exposed by Blueprints. These properties can then be automatically linked to Actors. You can also associate the properties of your Actors to Variants. If the Variant is active the property's capture value will be identical to the value of the Variant. If the Variant is off the property's values that are captured won't be updated.

In the Values panel, you'll also see the constraints of the Variant that you're currently working on. If your Variant is set at 150 percent BOM, as an example, you will see that the car's model has been set to 150 percent. This information can be used to enhance your user interfaces. You can also switch between various trim options available to the Variant.

Variants, just like other components in Unreal can be edited and integrated into your project. Once you've created the Variant and linked it to an Actor You can use the Variant Manager in order to activate the Variant and alter the Actor's properties. If you're developing an interface, you can use thumbnail images to showcase the different Variants that you're working with.

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