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Variants
Use the Unreal Editor's Variant Management UI in order to activate and manage Variants within your project. First, make sure that you have the Variant Manager plugin enabled to enable this UI. After that, you'll see the Variant Management panel, which is divided into four columns. The left-hand column has an alphabetical list of Actors. To bind an Actor to a Variant, simply drag the Actor to the Variant in the left column. To remove an Actor click on it in the list, and then select Unbind from within the context menu.
On the right-hand column, you'll see the Values tab. If you click on a property, you'll be able to see its saved value. You can also save the current value by pressing the right-hand button. Variant will change the value that was recorded and store the updated value for the property. This will not affect the value in the Level Viewport, but it will be saved in your project. The Variant will then be able to call the functions that are exposed by the bound Actor when the Variant is activated.
The Variant Manager is able to capture properties that Blueprints disclose, unlike the previous Variant Manager. These properties are then automatically bound to Actors. It is also possible to bind your Actors' properties to Variants. If the Variant is set to on the property's value is captured, it will be matched to the Variant's. If the Variant is off, the property's captured value won't be updated.
You'll also look at the constraints for the Variant that you are currently working on in the Values panel. If your Variant is set to 150 percent BOM, as an example you'll notice that the car's model has been set to 150 percent. This information can be used to enhance your user interfaces. You can also toggle between different trim options for the Variant.
As with other components in Unreal Variants can also be edited and added to your project. After you've created the Variant, you can bind it to an Actor and saved it the Variant Manager can be used to activate the Variant, or to modify the properties of the actor. If you're developing an interface you can make use of thumbnail images to display the different Variants that you're working with.