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Variants

Use the Variant Management interface to activate and manage Variants in your project. First, ensure you have the Variant Manager plugin installed to enable this UI. After you have activated the Variant Manager plugin, you will see the Variant Management panel. It is divided into four columns. On the left-hand column there's a list of Actors. To tie an Actor to a Variant simply drag the Actor to the Variant in the left column. To remove an Actor click it with a right-click in the list and choose Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property to see its saved value. You can also save the current value by clicking the right-hand button. Variant will alter the value it has recorded and store the updated value for the property. The Level Viewport value won't be affected, but the project will be saved. The Variant will then be able to call the functions exposed by the bound Actor when the Variant activates.

Contrary to the previous Variant Manager unlike the previous Variant Manager, the Variant Manager can record properties that are exposed by Blueprints. These properties are then automatically bind to Actors. You can also tie the properties of your actors to Variants. If the Variant is on the property's recorded value will be matched to the Variant's. If the Variant is off, the property's recorded value won't be updated.

In the Values tab, you'll also see the constraints of the Variant that you're currently working on. For instance, if your current Variant is set to 150 BOM, you'll find that the car's model has 150 percent BOM. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.

As with other components of Unreal Variants can be edited and then added to your project. Once you've created the Variant and bind it to an Actor it is possible to utilize the Variant Manager to activate the Variant and modify the properties of the Actor. To display the Variants in your interface you can make use of thumbnail pictures.

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