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Variants
Utilize the Unreal Editor's Variant Management UI to enable and manage Variants within your project. To enable this UI, you have first turn on the Variant Manager plugin enabled. After you have enabled the Variant Manager Plugin, you will see the Variant Management panel. It is divided into four columns. The left-hand column houses the list of actors. Drag the Actor to the Variant in the left-hand column and bind it. To debind an Actor click it in the list and then select Unbind from within the context menu.
The Values panel is located in the right-hand column. If you click on a property, you'll see its value saved. The left-hand button allows you to record the current value. When you alter the value the Variant will update the captured value and store the new value for that property. This will not affect the value in the Level Viewport, but it will be saved to your project. When the Variant is activated the Variant will be in a position to call the functions exposed to the bound Actor.
Contrary to the previous Variant Manager, the Variant Manager can record properties that are revealed by Blueprints. These properties are then automatically bind to Actors. You can also tie the properties of your actors to Variants. If the Variant is on, the property's captured value will be the same as the Variant's value. If the Variant is off, the property's captured values won't be changed.
In the Values tab, you'll also be able to see the constraints of the Variant you're currently working on. For example, if your current Variant is set to 150 BOM, you'll notice that the car's model has 150% BOM. You can incorporate this information in your user interfaces. You can also choose between the various trim options available to the Variant.
Variants, like the other components in Unreal can be edited and incorporated into your project. Once you've created the Variant and linked it to an Actor, you can make use of the Variant Manager to activate the Variant as well as modify the Actor's properties. To display the Variants in your interface you can use thumbnail images.