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Variants

Utilize the Unreal Editor's Variant Management UI to enable and manage Variants within your project. To enable this UI, you'll need first turn on the Variant Manager plugin enabled. Once you have activated the Variant Manager plugin, you will see the Variant Management panel. It is divided into four columns. The left-hand column contains an alphabetical list of Actors. To tie an Actor to a Variant, simply drag the Actor to the Variant on the left column. To remove an Actor click on it in the list and then select Unbind from within the context menu.

On the right-hand column, you'll see the Values Panel. Click on a property and you'll be able to see its saved value. The right-hand button allows you to save the current value. If you alter the value the Variant will update the recorded value and record the new value for the property. The value will not change in the Level Viewport, but it will be saved to your project. The Variant will then be able call the functions provided by the bound Actor when the Variant activates.

As opposed to the prior Variant Manager, the Variant Manager can record properties that are exposed by Blueprints. These properties are then automatically bound to Actors. It is also possible to bind the properties of your actors to Variants. If the Variant is on the property's value is captured, it will be matched to the Variant's. If the Variant is off, the property's recorded value won't be updated.

In the Values tab, you'll also be able to see the limitations of the Variant you're currently working on. For example, if your current Variant is set to 150 BOM, you'll find that the car's model is also 150 percent BOM. This information can be used in your user interfaces. You can also switch between different trim options of the Variant.

As with other components of Unreal Variants are able to be edited and added to the project. Once you have created the Variant, bound it to an Actor and saved it the Variant Manager can be used to activate the Variant or alter the Actor's properties. To show the Variants in your interface you can show thumbnail images.

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