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Variants
Use the Unreal Editor's Variant Management UI in order to activate and manage Variants within your project. To enable this UI, you need to first enable the Variant Manager Plugin installed. After you have enabled the Variant Manager Plugin it will display the Variant Management panel. It is divided into four columns. On the left-hand column, you'll find a list Actors. To tie an Actor to a Variant simply drag the Actor to the Variant on the left column. To remove an Actor you must right-click on it in the list and select Unbind from the context menu.
On the right-hand column you'll find the Values panel. If you click on a property, you'll see its saved value. You can also record the current value by clicking the right-hand button. When you alter the value, the Variant will update the recorded value and store the new value for that property. The value will not change in the Level Viewport, but it will be saved in your project. When the Variant is activated the Variant will be able to call the functions available to the bound Actor.
The Variant Manager can capture the properties that Blueprints reveal, unlike the previous Variant Manager. These properties are then automatically bind to Actors. You can also associate the properties of your Actors to Variants. If the Variant is active, the property's capture value will be the same as that of the Variant. If the Variant is off, the property's recorded value won't be updated.
In the Values panel, you'll also be able to see the limitations of the Variant you're currently working on. If your Variant is set to 150% BOM, for example, you will see that the car's model has also been set to 150 percent. This information can be used in your user interfaces. You can also switch between different trim options for the Variant.
Variants, like other components in Unreal can be edited and added into your project. After you've created the Variant, bound it to an Actor and saved it, the Variant Manager can be used to activate the Variant, or to modify the properties of the Actor. If you're designing an interface using thumbnail images to showcase the different Variants that you're working with.