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Variants

Use the Variant Management UI to activate and manage Variants within your project. To enable this UI, you need first turn on the Variant Manager Plugin installed. After you have enabled the Variant Manager Plugin and you'll see the Variant Management panel. It is divided into four columns. The left column is an alphabetical list of Actors. Drag the Actor to the Variant in left-hand column and bind it. To remove an Actor click it with a right-click in the list and choose Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property to see its saved value. You can also save the current value by clicking the right-hand button. Variant will alter the value it has recorded and store the updated value for the property. The value will not change in the Level Viewport, but it will be saved in your project. When the Variant activates, the Variant will be able to call the functions exposed to the bound Actor.

The Variant Manager can be used to capture properties that Blueprints disclose, unlike the previous Variant Manager. These properties can then be automatically linked to Actors. You can also bind the properties of your Actors to Variants. If the Variant is turned on, the property's captured value will be the same as the Variant's value. If the Variant is off the property's values that are captured won't be changed.

In the Values panel, you'll also be able to see the constraints of the Variant you're currently working on. If your Variant is set at 150 BOM %, for instance you'll notice that the car's model has also been set to 150 percent. This information can be used to enhance your user interfaces. You can also choose between the different trim options of the Variant.

pragmaticplaydemo com , as with other components in Unreal can be edited and added into your project. Once you've created the Variant, you can bind it to an Actor and saved it, the Variant Manager can be used to activate the Variant or alter the properties of the actor. If you're developing an interface you can make use of thumbnail images to showcase the different Variants that you're working with.

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