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Variants

You can activate and manage Variants within your project by using the Unreal Editor's Variant Manager UI. First, make sure that you have the Variant Manager plugin activated to enable this UI. Once you do you'll be able to see the Variant Manager panel that is divided into four columns. On the left-hand column, you'll find a list Actors. Drag the Actor to the Variant in left-hand column and bind it. To debind an Actor, right-click it in the list and choose Unbind from the context menu.

In the column to the right, you'll see the Values Panel. If you click on a property, you'll see its saved value. You can also save the current value by pressing the right-hand side button. If you alter the value, the Variant will update the recorded value and save the new value for the property. The Level Viewport value won't be affected however, the project will be saved. The Variant will then be able call the functions exposed by the bound Actor when the Variant is activated.


As opposed to the prior Variant Manager, the Variant Manager can capture properties that are revealed by Blueprints. These properties can then be automatically linked to Actors. You can also tie the properties of your Actors to Variants. If the Variant is set to on, the property's captured value will be matched to the Variant's. If the Variant is off, the property's captured value won't be updated.

In the Values panel, you'll also be able to see the limitations of the Variant you're currently working on. If your Variant is set at 150 percent BOM, for instance you'll see the car's model has also been set to 150 percent. slot demos can utilize this information in your user interfaces. You can also toggle between the various trim options available to the Variant.

As with other components in Unreal, Variants can be edited and added to the project. Once you've created your Variant, you can bind it to an Actor and saved it the Variant Manager can be used to activate the Variant or change the properties of the actor. If you're developing an interface using thumbnail images to display the different Variants you're working with.

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