Forums » Discussions » Optimizing Edge Flow for Low-Poly Characters

toxatyt
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When creating a low-poly game character in 3D character modeling , it’s essential to focus on edge flow techniques and the placement of edge loops, especially where deformation will occur. By ensuring that edge loops are positioned around key areas like joints and muscles, you can achieve smooth bending and avoid unnatural deformations during animation. The goal is to keep the model lightweight while still allowing for flexibility and realistic movement. Simplifying the topology in areas that don’t need much deformation helps optimize the character for performance, especially in games where resources are limited. This approach ensures that the model not only looks good but functions efficiently in-game.