Hey command block pros, I've been working on an adventure map and I'm getting really frustrated with the limitations of Minecraft's default randomness (@r, loot table luck, etc.). I'm trying to create a system with weighted probabilities for rare drops, and the standard commands just aren't cutting it. It's funny where you find inspiration. I was taking a brain break and ended up looking at how other online games handle probability. I Visit Inclave Casino List and it got me thinking about the complex math that must go into their systems to ensure fair and weighted odds. It's all just advanced RNG. It actually sparked an idea to use a series of armor stands and scoreboard objectives to create my own, more controllable pseudo-random generator. Before I spend a week reinventing the wheel, has anyone here already built something similar? I'd love to see the logic or get some advice on making it efficient.