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Variants
Use the Unreal Editor's Variant Management UI to enable and manage Variants in your project. First, ensure you have the Variant Manager plugin turned on to enable this UI. After that you'll be able to see the Variant Manager panel, which is divided into four columns. The left-hand column has an alphabetical list of Actors. Drag the Actor to the Variant in the left-hand column to bind it. To debind an Actor you must right-click on it in the list and choose Unbind from the context menu.
On the right-hand column you'll find the Values panel. Click on a property and you'll be able to see its saved value. The right-hand button allows you to save the current value. Variant will change the value that was recorded and store the updated value for the property. The Level Viewport value won't be affected however the project will be saved. When the Variant is activated the Variant will have the ability to access the functions accessible to the bound Actor.
As opposed to the prior Variant Manager unlike the previous Variant Manager, the Variant Manager is able to record properties that are exposed by Blueprints. These properties are then automatically bind to Actors. You can also tie the properties of your Actors to Variants. If the Variant is set to on, the property's captured value will match the Variant's value. If the Variant is off the property's captured values won't be updated.

You'll also be able view the constraints for the Variant that you are currently working on in the Values panel. For instance, if your current Variant is set to 150 BOM, you'll find that the car's model also has 150% BOM. This information can be used to enhance your user interfaces. You can also switch between the various trim options of the Variant.
As with other components of Unreal Variants can also be edited and added to your project. Once you've created the Variant, you need to bind it to an Actor and save it. the Variant Manager can be used to activate the Variant or alter the Actor's properties. If you're creating an interface using thumbnail images to display the various Variants you're working with.